Epic Games mentioned “We are excited to share that Epic Games has acquired the technology and business of RAD Game Tools, a video game software development company whose products and technology appear in close to 25,000 games and are leveraged by the world’s leading gaming companies, including Epic. Together, Epic and RAD plan to integrate RAD’s powerful technology into Unreal Engine. To benefit the developer community and gamers alike.”
Gamers may not have a clue about the RAD Game Tools. It is a development toolset that has been around since 1988.
Some of the known tools of this venture would be Bink and Smacker players. In the past many users used to watch in-game cinematics from games like Diablo and MechWarrior 2 on these players.
Epic Games Chief Technology Officer Kim Libreri. She said “We know first-hand how impressive RAD’s compression technology is, having used it to improve the load time and quality of our most popular games, including Fortnite. The RAD team includes some of the world’s leading compression, video and game dev tooling experts, and we are thrilled to welcome them to the Epic family.”
RAD Game Tools founder and CEO Jeff Roberts also commented on this partnership. He said “Our work with Epic goes back decades, and joining forces is a natural next step given our alignment on products, mission, and culture. We both believe that solid technologies enable developers to build beautiful, performant, and reliable experiences.”
To explain in brief, the arrangement is for RAD to work with the animation, insights, rendering, and audio department for Unreal Engine. In order to improve the frameworks and infrastructure that game developers use. While Epic Games is now the owner of RAD. RAD will proceed with its current work with the game industry, television industry, and the film industry. Including the individuals who do not utilize Unreal Engine in their work.